The Guest

The guest is the primary antagonist of Hello Neighbor 2 and Hello Guest.

Appearance
The Guest appears as a humanoid crow figure dressed in a dark purplish sweater with a brown pocket on the front of it with the hood of the sweater pulled over his head. He wears a large beak over the front of his head, which is assumed to be a mask of some kind. He has dark brown striped pants and large black shoes. There is bag hung around his back tied together by a piece of rope, presumably used to gather supplies. His clothing appears to be similar to that of the Raven Brooks urban legends known as Forest Protectors.

Behavior
The Guest has a combination of animalistic and intelligent behavior. He tends to scavenge for supplies around Raven Brooks or the Golden Apple Amusement Park to bring back to his house to either add more fuel to his furnace or to build more traps to guard his house with. While also seeming to be able to use power tools, such as his power-saw grinder to make more contraptions or cut off locks, while also seeming to be stronger then Quentin being able to throw items that can knock him over or drag him away with ease. He also doesn't seem to like bright lights very much because the spotlight in Hello Guest alpha 1 drove him away very easily. He also makes strange croaking sounds that seem to imply he isn't human, although certain evidence suggests otherwise.

Hello Guest Prototype
The Guest first appeared in the Hello Guest Prototype stalking the Player around the abandoned Golden Apple Amusement Park. At the time he made different noises, which were the noises he made up to Alpha 1.5 of Hello Neighbor 2. In the prototype he had vastly different behavior where he would approach if you weren't looking at him and run away when you turned around to face him. He also hid behind trees, leaning out to see where you were. Once catching you a loud sound would play returning you back to the building you started in and making your heart meter go up. After he catches you enough times bringing the heart meter up to 200, the day will end. During the section in the Panic Room when the rollercoaster car enters the outside area you can see the Guest on top of the red cube next to the track, he seems to be concerned and panicked and eventually retreats in the other direction. Every time you get caught by the Guest and head to the area with the rocket ride you will notice that bombs get placed on a wall and the number of bombs increase every time you get caught by him. After getting caught by him enough times you will get the bad ending of the game where you encounter him at the wall with a device, he presses the button on the device, blowing up the wall, and the game cuts abruptly.

Hello Guest Alpha 1
The Guests ai was relatively the same in Hello Guest Alpha 1, however he could now jump onto the stands that the vandals destroy, however this version of his ai was slightly broken and he would tend to get stuck on top of the stands or walk up the tree that fell on the cafe. He was also significantly slower due to the map being smaller in Alpha 1. In the secret Man In The Hat cutscene hidden in the files of Hello Guest Alpha 1 the guest appears behind the Man In The Hats car and proceeds to knock him over, QUentin attempts to escape the area but the Guest is able to capture him before he can leave. This cliffhanger is currently not resolved.

Hello Neighbor 2 Alpha 1
After it was announced Hello Guest would be called Hello Neighbor 2, the Guest took a drastic change in A.I. The Guest would no longer only stalk the Player, instead staying mainly in the house unless you were to leave the area and explore the open world. Inside the house, The Guest would mostly sit by the furnace, throwing random items into it when needed as to keep the key inside of it safe from the Player. However, The Guest can easily be distracted by things like alarm clocks, and a boiling kettle. When the Player is caught by the Guest, you begin being dragged and thrown outside of the house. In the open world, the Guest will stalk the Player and rarely chase the Player as if they were inside the house.

Hello Neighbor 2 alpha 1.5
The Guests AI in Hello Neighbor 2 Alpha 1.5 was majorly improved from Alpha 1s with a better schedule system and improved pathfinding in the open world. He also makes new croaking sounds, creating more speculation towards whether The Guest is a creature or not.